//***********************************************************************
//	File:		CreateEnemyMessage.cpp
//	Author:		
//	Course:		SGP 1405
//	Purpose:	
//***********************************************************************
//***********************************************************************
//	Purposfully left blank for all comments regarding this file 
//	
//	
//	
//***********************************************************************
#include "CreateEntityMessage.h"
#include "../GameObjects/Entity.h"
#include "MessageID.h"

CreateEntityMessage::CreateEntityMessage(unsigned int entityType, SGD::Point loc, bool isSniper)
: Message(MessageID::CREATE_ENTITY_MESSAGE)
{
	m_nType = entityType;
	m_ptSpawn = loc;
	m_bisSniper = isSniper; 
}

CreateEntityMessage::~CreateEntityMessage()
{
	

}

unsigned int CreateEntityMessage::GetType( void ) const
{
	return m_nType;
}

SGD::Point CreateEntityMessage::GetSpawnPoint( void ) const
{
	return m_ptSpawn;
}

bool CreateEntityMessage::GetIsSniper(void) const
{
	return m_bisSniper; 
}
